Sergii Liebodkin
Sergii Liebodkin
> @SergeyLebedkin Please review and confirm that webgpu + glfw would be compatible for all major platforms (windows/mac/ubuntu), thanks. Yes.... It's ok to use glfw and webgpu on any platform
One of the solution is to use **compute shaders**, thats allow to read and write textures simultaneously at the same time. The problem is, that compute shaders supports only in...
> @SergeyLebedkin what do you think? You can assign it to @JSUYA Yes, I think that we can assign it to @JSUYA
@hermet Is it valid colorStop array from fill settings? Offsets are not sorted 
> WGPU / DAWN – which backend is currently used in the development of the `wg_engine`? Currently we are using **wgpu_native** pre-builds Please, see pre-buils https://github.com/gfx-rs/wgpu-native/releases
@tinyjin Please, take a look on https://github.com/thorvg/thorvg/pull/2695 It provide required changes to API
@hermet > Please double-check that the current WGPU canvas doesn't work properly with a transparent background. i.e) background should be transparent, (not black) Do you mean in system apps or...
> Please double-check that the current WGPU canvas doesn't work properly with a transparent background. i.e) background should be transparent, (not black) For a proper fix transparent bg emsdk should...
rendering problems arise when applying a gradient transformation. See https://github.com/thorvg/thorvg/issues/2620
> @SergeyLebedkin edge blending error?  Could be. We need to investigate this issue. Will do after fixing other issues