Seneral
Seneral
See reasoning for implentation and example on how to make use of these changes in #747 Fixed missing CHECK_WINUSBX_AVAILABLE removed in 9c28ad2 Fixed #747 by correcting frame calculation for full-speed...
I am implementing a custom FS USB device which sends a 50 to 300 byte isochronous IN transfer every 10 to 25ms to a host PC, with minimal latency. Currently,...
**Description:** Selecting, moving, deleting and duplicating multiple nodes. **State:** None. May need adjustements to NodeEditorState and the input checking system.
**Description:** For the Node Editor to properly work at runtime, we need support for all kinds of popups (GenericMenu, EnumPopup, IntPopup, etc., even Tooltip). This will also fix some bugs...
For supporting Multi-Multi connections (connections between two knobs with MaximumConnectionCount.Multi), we need a new way of editing connections. The current system relies on one knob with only one possible connection...
Many developers need a variable amount of Inputs/Outputs, and as an alternative to allowing multiple inputs into one connection, many node editors instead have a variable range of inputs/outputs which...
**Description:** Integration into the existing calculation system, enables for transitioning though nodes based on conditions like the mecanim statemachine **Progress:** With e32476e, the WIP state system has been added. Transitioning...
Action Node
**Description:** A generic node for calling actions, both static and instance. The Inputs and Outputs should adapt automatically. **Progress:** Currently put on hold because we are unable to just serialize...
Upon first installation, it would install open3d v0.10.0.0, but it need the latest version v0.15.2 First error after installation is the following: `import open3d.visualization.gui as gui` After manually installing v0.12.0...
This has been the case for a couple months now as far as I am aware, which is sad to see since it has a bunch of good documentation. Luckily...