SeleDreams

Results 52 comments of SeleDreams

> Hi @SeleDreams ! > > Python on Android is a huge mess, see [#251 (comment)](https://github.com/touilleMan/godot-python/issues/251#issuecomment-830626047) > So I would advice against it (especially combined with Godot which add another...

i'm thinking about using sl4a for my use case since i litterally just need to call a python script to make it generate something and get the result

I'm having the same issue, i don't know if there has been any progress since then, but this workflow of restarting the homebrew launcher > go to rosaling and enable...

The issue stopped happening around a month or two ago on its own. Probably an update or something fixed it

i had this same issue trying to install it on my mac with brew, what's the workaround at this time ?

scons platform=windows use_mingw=yes Le sam. 10 oct. 2020 à 10:24, Andrea Catania a écrit : > @SeleDreams can you please pass me the > command line you used to compile...

![image](https://user-images.githubusercontent.com/16335601/95681421-0fc3c480-0be0-11eb-9f44-bc5031d0e383.png) Seems like I'm still getting different errors this time

Same issue on windows 10 64-bit i3 3217u nvidia gt720m

I still end up getting this kind of errors when loading it with the config etc size mismatch for model.diffusion_model.output_blocks.7.0.in_layers.2.weight: copying a param with shape torch.Size([640, 1280, 5, 5]) from...

never mind, it didn't save the config modifications properly however now it crashes without any specific error, it just says that the process has stopped ``` making attention of type...