Seldom
Seldom
For my game, I need to be able to get a `Layer` (for its `LayerSettings`) by its `Entity`, in the same system where I'm using `MapQuery`, but I cannot do...
bevy_framepace panics when closing the game's window. I'm on Windows 10. ```TOML [dependencies] bevy = "0.8" bevy_framepace = "0.5" ``` ```Rust use bevy::prelude::*; use bevy_framepace::FramepacePlugin; fn main() { App::new() .add_plugins(DefaultPlugins)...
I'm getting an error for code that I believe should work. Here's my minimal reproduction: ```Rust use spade::{ConstrainedDelaunayTriangulation, Point2, Triangulation}; fn main() { let vertices = vec![ Point2::new(60.0, 20.0), Point2::new(84.0,...
This is helpful when dealing with multiple error types in the same function, so that `?` can return `Result`
**Describe the solution you'd like** I don't have a particular solution in mind, but some potential solutions would be: - Have a way to convert a `vec4` into a 32-bit...
## What is this fixing or adding? Terraria fishing crate logic. I originally excluded it because it could be grindy, but I've found that it doesn't affect accessibility anyway, except...
### Check for existing issues - [X] Completed ### Describe the bug / provide steps to reproduce it When Zed is lagging and you click, the click is registered at...
## Bevy version 0.14.0 ## What you did Tried to load a `.gltf` file with a `.bin` dependency with preprocessing enabled ## What went wrong Its `.bin` file wasn't copied...
## Bevy version 0.14 ## What you did Aligned a node ```rust use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn setup(mut cmds: Commands) { cmds.spawn(Camera2dBundle::default()); cmds.spawn(NodeBundle...
## What problem does this solve or what need does it fill? Currently, there is no way to get the `Handle` at a given index from a `TextureAtlas`. This means...