Carl

Results 31 comments of Carl

Two interfaces sharing the same name would merge as long as they have no conflicting properties. I don't think this can be fixed without a breaking change as you'd be...

Do you think it would be feasible to finish this now that the Godot 4 beta has been released?

Thanks @timshannon. Could you be able to provide an example of this for me?

Thanks, @timshannon and @definitelyokay ! This works beautifully. Attach, Play and build all worked. FWIW, I'm on Ubuntu 20 and 22 as well.

The extension is intended to also provide other auto-completions as well. I haven't had those working for a while. I think it'd be helpful if the extension could generate launch...

Specifically the node paths. I can't recall if I've had node path completion working in Godot 4 at all, but I haven't really expected it to since it's still in...

Bower is considered uncool. We should create our own package manager which simply aliases `git`.

You can also debug the `mocha` unit tests by running by debugging `node_modules/mocha/bin/_mocha` from your root project folder. This assumes you have mocha installed as a (dev-)dependency in your project...

Instructions in the readme should be sufficient, in my opinion. Create a `debug.js` in the root project require that contains the code: ``` javascript require('node_modules/mocha/bin_mocha') ``` Then use `node-vim-inspector debug.js`...

This could be solved by adding IoT into the mix. This should add almost no additional technical debt to the project.