Sean Latimer

Results 13 comments of Sean Latimer

Interesting, I have a project I was setting up but the only file not compressed is `main-es5.xxx.js`. Something weird must be happening because when I had a console log in...

Both enabled, yes. I found it odd that only `main-es5.xxx.js` would not be compressed. I assumed it may be a race condition of some sort.

The only `es5` assets that seem to be getting into `compilation.assets` are the `runtime` and/or `polifill` bundles. This run didn't get the `runtime` for some reason. ![2020-04-27 16_09_17-Window](https://user-images.githubusercontent.com/11656396/80388186-7e66cd00-88a1-11ea-95ab-9e0b8c910b1d.png)

This is what I am currently doing but two issues I have with it are A) it does not feel clean, and B) it's something that does not need to...

I personally don't need it exported. The fact that it's a type not being exported as a type is causing TypeScript errors with some code generation from `rmx-cli` that re-exports...

> To figure out if it's due to redrawing, just disable automatic redraw and use it a few times yourself. To figure out if it's purely due to early redrawing,...

Possibly, I disabled redraws again for now because crashes did start popping up again albeit infrequent. The crashes always happened straight after the teleport, right as the load screen would...

Any updates on when this will get merged?

I had a poke at the `godot-4.x` branch recently and found an issue with exported projects where calls to `Fmod.load_file_as_sound` (possibly `load_file_as_music` too) cause an access violation. With those components...

Would having rewind/forward, volume & speed be "modes" that you can switch via by doing "Shift + Middle Mouse" etc whilst keeping shift scroll to increase/decrease them work?