pygame_shaders
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a library to easily integrate shaders into your new or existing pygame projects
**Describe the bug** the surface returned by `Shader.render` method is always opaque (all pixels' alpha value are always 255) **To Reproduce** 1.copy the code provided below, paste it into a...
The following error persists when you try to output a color using:- ``` #version 330 core in vec3 fragmentColor; in vec2 fragmentTexCoord; uniform sampler2D imageTexture; out vec4 color; void main()...
I would like to use an extra texture in the shader. Is it possible with this library?
pygame_shaders.Shader.send don't work with uniform vec3 (but work with vec2)
**Describe the bug** rendering fails when done command is called through a thread **To Reproduce** Steps to reproduce the behavior: put main function on thread fails to render the anything....
**Describe the bug** I tried to run the first example from the README and I get the following: ``` raise ValueError('Requested OpenGL version {0}, got version {1}'.format( ValueError: Requested OpenGL...
Wow! So cool!👍 But in examples: hello world shader didn`t work and bg shader error 
**To Reproduce** Steps to reproduce the behavior: 1. Install the latest version of pygame_shaders directly from Github like here: https://github.com/ScriptLineStudios/pygame_shaders/issues/9#issuecomment-1616721961 2. Run `import pygame_shaders` 3. Results in: `ModuleNotFoundError: No module...
i dont know why the alpha thing is still an issue lol set_target_surface wouldnt refresh all the target_surface dependent values leading to a crash when it tried to get buffer...