Scribble
Scribble
I will just throw the network packets you need to call in here to hopefully save some frustration * Savestates: -Make a savestate: `CommonProxy.NETWORK.sendToServer(new SavestatePacket());` -Load the latest savestate: `CommonProxy.NETWORK.sendToServer(new...
When I searched through the code today, I found out that I have seem to have already implemented something like this in 256b264 and just forgot to close this issue...
Reviving this because pancake wants to TAS the dropper, and the dropper is huge, yay... Probably a file size issue...
Writing this down so I don't forget: - [x] The savestate applies the camera angle correctly, but the next tick resets it to the view before the savestate... -> set...
More weirdness where savestates come from... - [x] The server seems to store yaw and pitch the wrong way around? - [x] The world is not loaded instantly after a...
Alright, timing issues seem mostly fixed and I did get the savestates to sync again... I feel like I'm back at the point of Alpha9 again with the savestates... Next...
> i'm not sure how you're gonna implement this.. because of subticks. some inputs have the 50-limit per frame and some per tick.. The 50 input limit is always per...
Well there is the issue that TASmod might generate more input events than subticks Going from W,LCONTROL to unpressed will generate 2 events for one subtick, and character input might...
@Luminous264 I just happen to stumble over this, but I think the problem lies with the "Enhanced AI" mod... Seems like a crash with the Warden AI if I read...
@Luminous264 It's still the same issue... the change to enhanced ai wasn't published yet unless you have built the mod straight from source...