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Savestate fixes

Open ScribbleTAS opened this issue 1 year ago • 3 comments

Will take a look at all of these issues

  • #213
  • #204
  • #188
  • #156
  • #116
  • #108
  • #84

ScribbleTAS avatar Jul 13 '24 11:07 ScribbleTAS

Writing this down so I don't forget:

  • [x] The savestate applies the camera angle correctly, but the next tick resets it to the view before the savestate...
    -> set the camera values after a savestate...

ScribbleTAS avatar Jul 17 '24 20:07 ScribbleTAS

More weirdness where savestates come from...

  • [x] The server seems to store yaw and pitch the wrong way around?
  • [x] The world is not loaded instantly after a savestate was loaded,
    causing the player to hang in the air for a moment which desyncs the savestate

ScribbleTAS avatar Jul 27 '24 20:07 ScribbleTAS

Alright, timing issues seem mostly fixed and I did get the savestates to sync again... I feel like I'm back at the point of Alpha9 again with the savestates... Next up is the lovely task of fixing even more savestate bugs

  • [x] Savestates crash when switching dimensions
  • [x] Store ticklist entries when savestating
  • [x] Motion is sometimes not correctly applied after loadstate

ScribbleTAS avatar Jul 28 '24 17:07 ScribbleTAS