TASmod
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Savestate fixes
Will take a look at all of these issues
- #213
- #204
- #188
- #156
- #116
- #108
- #84
Writing this down so I don't forget:
- [x] The savestate applies the camera angle correctly, but the next tick resets it to the view before the savestate...
-> set the camera values after a savestate...
More weirdness where savestates come from...
- [x] The server seems to store yaw and pitch the wrong way around?
- [x] The world is not loaded instantly after a savestate was loaded,
causing the player to hang in the air for a moment which desyncs the savestate
Alright, timing issues seem mostly fixed and I did get the savestates to sync again... I feel like I'm back at the point of Alpha9 again with the savestates... Next up is the lovely task of fixing even more savestate bugs
- [x] Savestates crash when switching dimensions
- [x] Store ticklist entries when savestating
- [x] Motion is sometimes not correctly applied after loadstate