Position-Based-Dynamics
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Position based dynamics in Unity
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Position-Based-Dynamics issues
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It seems that the distance constraint function is different from the one from C++ version. In your code: ``` double invMass = 1.0 / mass; double sum = mass *...
```C# double wsum = 0.0; int numParticles = Body.NumParticles; for (int i = 0; i < numParticles; i++) { RestCm += Body.Positions[i] * mass; wsum += mass; } RestCm /=...