Position-Based-Dynamics icon indicating copy to clipboard operation
Position-Based-Dynamics copied to clipboard

Position based dynamics in Unity

Results 2 Position-Based-Dynamics issues
Sort by recently updated
recently updated
newest added

It seems that the distance constraint function is different from the one from C++ version. In your code: ``` double invMass = 1.0 / mass; double sum = mass *...

```C# double wsum = 0.0; int numParticles = Body.NumParticles; for (int i = 0; i < numParticles; i++) { RestCm += Body.Positions[i] * mass; wsum += mass; } RestCm /=...