Pawel Lampe
Pawel Lampe
@dxu in your case the difference comes from the fact that in some cases you're using trailing comma i.e. the following construct: ``` var x = [1,2,3,] ``` as opposed...
Actually the above was covered much better in my comment - https://github.com/Scony/godot-gdscript-toolkit/issues/295#issuecomment-2013728958 so closing this one as duplicate.
Looks like a good idea. I'll give it a try in the upcoming days and merge it in case it works smoothly. Thanks for raising this.
I think it was discussed already in some issue but I couldn't find it. Anyway - I'd love to add support for such compact conventions but the thing is that...
@Shinigami92 is such old syntax even supported?
I think at this point Godot either has deprecation warnings for this or does not support it anymore. Therefore I don't think we really need support for this.
I think I was going to add it at some point, but there is an ambiguity regarding some core functions inherited e.g. from `Node` etc. Consider the code: ``` func...
Okay, I'll experiment with that.
> In my case it throws an exception. Could it give a warning instead? This had the great advantage to not block the other parts (and scripts) from being formatted....
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