Pawel Lampe

Results 159 comments of Pawel Lampe

As a workaround, I can only recommend introducing an extra variable or modifying `move_target` inplace.

@rcorre the issues are solved in Godot's `master` branch already.

That's too pedantic to add as a regular check, but I agree it will be a pretty cool remark-check. For that, however, we will need check importance levels just like...

It's not yet implemented. It is, however, on the TODO list. It will probably be implemented in February. I'll keep this issue to track the implementation status.

Well, you can write some dummy GDScript file and use `gdparse -p [file]` to take a brief look at tree structure. For more details run `gdparse -v [file]` it will...

It's nice you've figured it out 🙂 yes - at the moment bare parse tree is used which leads to performance problems. What you've described is actually part of abstract...

@NathanLovato I've created the initial version of AST (https://github.com/Scony/godot-gdscript-toolkit/blob/master/gdtoolkit/linter/ast.py) you may extend it for caching functions and their data

Thanks! This is good idea.

@igordreher is it possible that this issue is a regression after your recent change?

@Calinou I think the milestone for this one should be `3.5`. Regarding the issue itself, it's unrelated to `3D`. The issue here is due to the fundamental problem of `2D`...