Simon Schneegans
Simon Schneegans
### Discussed in https://github.com/Schneegans/Fly-Pie/discussions/224 Originally posted by **ChillaMatt** June 4, 2022 This may be a stretch, but a suggestion would be to allow the user to use a gamepad to...
There are several classes which are instantiated multiple times with each instance having an identical shader program. This should be optimized! Here are some classes which are affected: - [x]...
This should be implemented with a secondary texture.
This should be implemented with a secondary image tile source.
In my opinion, the current state of our GLTF support should be improved. Here are a few thoughts: * We could update our version of tinygltf which would make some...
The current implementation of cascaded shadow maps can be significantly improved by automatically adjusting the shadow parameters at run time. A possible approach might be to check the current depth...
It would be cool if we could select the direction of the burning effect. Some possibilities: * Top-down * Bottom-up * Left / Right * Diagonally * Circular from the...
The `extension.js` has become pretty big by now. Many parts of the code are pretty independent, so we should try to put them into individual source files.
I think that this is going to be the last PR before we can publish 1.6.0! With this PR, the interface of the `GuiManager` is streamlined. Before, HTML templates could...
## The Problem `clcache` causes build errors on Windows and is [not maintained anymore](https://github.com/frerich/clcache). ## The Solution Use [buildcache](https://github.com/mbitsnbites/buildcache) instead. We could also consider to use this on Linux as...