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ReasonML graphics library inspired by Processing

Results 27 reprocessing issues
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I wasn't able to get reprocessing example working as is (various errors involving bs-platform and not recognising `-backend` as an option). Changing `"bsb-native": "^4.0.1100"` in package.json to `"bs-platform": "bsansouci/bsb-native#3.2.0"`fixed this.

This will probably involve changes to reasongl. What is the best api for this? Processing proper doesn't handle them afaik, but p5.js and processing.js do. http://www.bradchen.com/blog/2011/04/processing-js-touch-events

feature

It'd be lovely to have Reprocessing supported on OCaml proper and installable via OPAM. It's unlikely js_of_ocaml would be able to handle the webgl stuff, but native should be fine.

I'm sure this has been a discussed issue at some point. But it would be useful to publish this module to npm. Currently installation works with the example repo, but...

Right now it's not clear how to bundle assets with a reprocessing app. If I make a library that allows people to draw checkboxes for example, in my code I'll...

Using the default font is super useful for drawing debugging text, but forces the global batch buffer to be flushed. If the default font had 1 px that was predictably...

fairly-beginner-friendly

When loaded images go out of scope we should be deleting them from the GPU https://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glDeleteTextures.xml This didn't use to be much of an issue if you just load images...

bug
fairly-beginner-friendly

No idea what's going on but the stroke's sticking out too much. Nothing changes if I change `strokeCap`.

```reason Draw.pushMatrix(env); Draw.translate(~x=state.x, ~y=state.y, env); Draw.rotate(state.direction, env); Draw.quadf(~p1=(0., 50.), ~p2=(40., -50.), ~p3=(0., 0.), ~p4=(-40., -50.), env); Draw.popMatrix(env); ```

I'm getting the error mention in the issue title. However I can build and hot reload with no issue. dependencies installed