Sch1nken

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@BastiaanOlij could you give some pointers as to what needs to be done and what to compile (especially regarding Godot 4). I'd like to dive into this.

Thanks for the thorough and quick response. I see the issues with having to support several different standars. I'm not familiar enough with the current code architecture for Godot XR...

A bit late to the party but there are NRO2NSP converters out there.

Using Pull requests https://github.com/Ryujinx/Ryujinx/pull/981 & https://github.com/Ryujinx/Ryujinx/pull/1012 & https://github.com/Ryujinx/Ryujinx/pull/1010 (though not tested without, so might not be needed) the game loads and displays the loading screen indefinitely. Is the compatibility measured...

I can add: The AppImage from the AUR does NOT emit this problem. But I don't get any video output/screen at all (only the normal GUI but no scrcpy screen)....

I know this is an old Issue but: Godot 4 will have a fastly improved TileMap that supports Scenes natively. You can already try it out with the alpha builds,...