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SceneView is a 3D and AR Android Composable and View with Google Filament and ARCore. This is a Sceneform replacement in Kotlin

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Configuration and codes: ``` configureSession { _, config -> config.instantPlacementMode = Config.InstantPlacementMode.LOCAL_Y_UP } ``` ``` override fun onSingleTapUp(e: MotionEvent, node: Node?) { val hitResults = frame?.hitTestInstantPlacement( e.x, e.y, 1.0F )...

In our project we use TensorFlowLite that depend on `com.google.ar.flatbuffers` via Gradle. I see that SceneView uses a copy-pasted `flatbuffers` version with some properties exposed from private to protected. Building...

We are always getting `session.canHostCloudAnchor(sceneView.cameraNode) `as false if we are setting cloud anchor enable then also not working bellow is some config and implemenation code so plz guide us. ```...

I'm trying to use the new ShapeNode in version 2.0.2 by using the constructor with an engine, a list of Position2 coordinates, a normal vector and an material instance. However,...

I have two models in glb, there is a way to detect their collision?

Hello everyone! I created an AR application with jetpack compose. I added 5 models to the screen using a tap, I did everything as in the example. When I use...

I'm trying to record a video and I'm succeeding, but my video comes out without models, how can I add them? I tried the method of adding an anchor to...

I am trying to build this project on Windows 11 using EclipseAdoptium.Temurin.17.JDK. I tried to clone the main branch and run `./gradlew.bat :arsceneview:build` but that fails because gradle cant resolve...

Read my code below here i have 3 3d model i want to combine this into one model ``` val train1: CompletableFuture = ModelRenderable .builder() .setSource(applicationContext, Uri.parse("3d/new/Train_Cabin_01_Go.glb")) .setIsFilamentGltf(true) .build() val...