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SceneView is a 3D and AR Android Composable and View with Google Filament and ARCore. This is a Sceneform replacement in Kotlin

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just like the title says, are there ways to detect images better? like alot alot better, based on the sample project augmented images. it is pretty inconsistent, there are times...

I'm encountering a crash while rendering certain GLB models using SceneView. While most models work perfectly, some cause the app to crash with the following error: ``` Panic in getFieldInfo:170...

Stale

I want to run AR on a device that doesn't have camera (physically) and use an external camera as a video stream and use external telemetry and not the device...

Stale

Trying to do smth like this in template below. If use CubeNode - rendering is ok. val cNode2 = ViewNode2( engine, wn.value, materialLoader, content = { MaterialTheme { Box(Modifier.fillMaxSize()) {...

I'm using this library to render a 3D .glb model in AR. I want to achieve realistic overlap with real-world objects. Right now, the model always renders in front or...

Fixes incorrect opacity handling, and made it possible to change image opacity with material.setParameter.

Closes #578. Seems this code was just removed during the ARCameraStream refactoring.

> I tried to view the ViewNode2 with latest version. Still the same problem persists. View is not loaded _Originally posted by @nallaperumal in [#561](https://github.com/SceneView/sceneview-android/issues/561#issuecomment-2844208652)_

Hello there, does the library support rendering VRM model? (commonly exported with VRoid Studio), VRM model is based on GLTF 2.0. I tried loading the VRM model by referencing the...

Version 2.2.1 Log ``` Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x2a8 in tid 14174 (alth.example.com), pid 14174 (alth.example.com) ``` A crash happened when hiding the Scene compostable...