SMG

Results 144 issues of SMG

- [ ] BFRES shader for drawing color ID pass. - [ ] Draw BFRES polygon index to a color ID pass (see `NUD.cs` for an example). - [ ]...

enhancement

This can probably be handled as a context menu and menu item in the top menu. It's currently difficult to find a file without copying its path into the address...

enhancement

This will make the UI more flexible and better take advantage of larger screens. This library looks promising, but doesn't yet support detaching tabs to make floating windows. This might...

enhancement

- [x] load entire stage render folder - [x] fix errors when resetting lighting - [ ] #174

enhancement

- [ ] manually change order - [x] change order from a reference numshb

enhancement

https://www.w3.org/TR/WGSL/#plain-types-section

enhancement

This can be fixed by updating sfgeneric model to the newer version used by cross mod.

bug

It should be possible to access all the textures from the default textures folder. These can be hardcoded rather than loaded from images for simplicity. - [x] add missing textures...

enhancement
Cross Mod

- [ ] #92 - [ ] add a slider to set the mip for textures in the viewport - [ ] add a slider to set the mip for...

enhancement
Cross Mod

Saving a col texture as unorm or a prm texture as srgb is rarely intentional and should be strongly discouraged with some sort of warning. This could be done as...

enhancement
Cross Mod