SMG
SMG
The tests should account for different aspect ratios and camera orientations.
This is not a part of OpenGL 3.30 core. [Specification](https://www.khronos.org/registry/OpenGL/specs/gl/glspec33.core.pdf)
- [ ] Creating a custom GenericMesh class - [ ] Loading textures - [ ] Creating a shader
I'm not sure how useful this will be.
Tests should be added to ensure data sizes and mipmap counts are validated.
The helper class is way too long. A lot of the code is repeated.
Add a project for drawing geometric primitives using GenericMesh. - [ ] Add project to release - [ ] Add documentation Shapes: - [ ] Plane - [x] Rectangular Prism/Cube...
This will require more thorough unit tests in addition to an additional gui example to verify the shaders produce the desired output.