SMG
SMG
The old importer isnt technically correct either due to the reasons I mentioned. I'll try and take a look tomorrow at seeing if there's a way to keep the fast...
Let me know if you find anything. The main issue is that Blender decomposes the bone transform into scale, rotation, and translation. This allows users to edit the translation, rotation,...
> ok so i think i caught up and im not sure i fully understand, but is the issue that blender is fundamentally missing a 'shear' component (perhaps its called...
FBX support would be pretty involved to implement. It looks you can import UV layers from Collada as long as you don't use noesis. https://github.com/jam1garner/Smash-Forge/wiki/DAE-Importing
Users should be using DDS if they don't want to import as Rgba8. This is a windows only tool, and DDS programs are fairly accessible on windows like paint.net. Is...
If I recall, this has something to do with the rotation sign flipping when evaluating helper bone constraints. I also don't apply all the rotation values. This will require additional...
> this bloats the size of the source-code This is pretty normal if there are a lot of unit tests. The public API is pretty minimal, so these tests wouldn't...
What debug labels do you need to set that aren't exposed currently? I usually just label the pipelines themselves instead of their descriptors.
Is there something specific you need to debug with bind groups? I could add unique names to bind groups, but I'm not sure how useful that would be in debuggers...
My initial goal with this project was just to automate some of the boilerplate code. It ended up being useful for people wanting to learn wgpu/webgpu as well since the...