SMG

Results 223 comments of SMG

I'm having trouble cross compiling PyPrc for x86 on my MacBook Air. I'll try and update the pyo3 version on a fork later today and see if that works. I...

Linux and MacOS builds have been updated now. The branch works on MacOS other than the permission issues with ultimate_tex_cli. I don't know if there's an easy way to fix...

The main differences I can find between Blender and ssbh_wgpu is that Blender doesn't correctly handle getting the scale value from tracks with a single frame and does a change...

SSBH Editor Reference: ![image](https://user-images.githubusercontent.com/23301691/216097075-2967eab1-fd57-4981-9414-30c32433d137.png) Blender 3.0 before fast anim changes with compensate scale fixes applied: ![image](https://user-images.githubusercontent.com/23301691/216095236-24e6d6ae-1824-4f5d-a37b-e959acfb50b1.png) Blender 3.3 on latest commit that already includes compensate scale fixes: ![image](https://user-images.githubusercontent.com/23301691/216095834-ecfdb966-aa70-4671-bebd-123dbba2ae88.png)

It looks like it may have something to do with the new way keyframes are being applied @ssbucarlos. I understand needing to decompose the matrix to insert keyframes, but I'm...

I haven't narrowed it down to a specific cause yet, but the scale compensation itself seems to be working as intended. The result of `raw_matrix = mathutils.Matrix(tm @ scale_compensation @...

> > SSBH Editor Reference: ![image](https://user-images.githubusercontent.com/23301691/216097075-2967eab1-fd57-4981-9414-30c32433d137.png) > > Blender 3.0 before fast anim changes with compensate scale fixes applied: ![image](https://user-images.githubusercontent.com/23301691/216095236-24e6d6ae-1824-4f5d-a37b-e959acfb50b1.png) > > Blender 3.3 on latest commit that already includes...

I simplified the code to use Blender's internal calculations for matrix_basis. The results are visually identical to the previous commit. The new code should be identical to the code before...

> I'll need to make sure that decomposing the matrix and updating the fcurves values is working as intended. Sadly, this is almost definitely the issue. This appears to be...

There may be a way to convert the animation to a format that Blender can actually represent, but that's now a mathematics problem rather than an animation problem. The question...