Smush-Material-Research
Smush-Material-Research copied to clipboard
Smash Ultimate material and rendering information
The current documentation explains *what* parameters do but doesn't explain *how* to use them to achieve certain effects. This also should provide a better resource for people wanting to recreate...
- [x] define "ambient" and "occlusion" in this context - [ ] AO only works for a fixed pose - [ ] examples of a model with and without AO...
One option is a composite of position0.xyz, textures, and fully shaded fighters on battlefield with a transparent background. This doesn't take up much space and should look a bit nicer...
These could just be buttons to set the demo to various values like metal box, non metallic, etc.
It's possible that the ending tags have some sort of effect like RENORMAL.
https://stackoverflow.com/questions/19108112/show-image-over-another-image-on-hover/19108659
Show a comparison image for what a "gamma fixed" UI image looks like in an image editor and in game. The important concept is that the in game renderer is...
This should just describe how specular is converted to IOR and give a few sample images of the fresnel curve and resulting rendered image for an in game model. The...