Smush-Material-Research
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rework specular description for PRM
This should just describe how specular is converted to IOR and give a few sample images of the fresnel curve and resulting rendered image for an in game model. The existing explanation is a bit technical and requires too much intuitions about surface reflectance.
- [x] rework specular description
- [x] show a comparison with mario for fresnel and rendered result for different specular values
- [ ] show an example nodegroup in Blender
It might be clearer to just show what a fresnel curve looks like and only give a brief explanation. The technical details aren't relevant and require too much notation to express clearly.