Smush-Material-Research icon indicating copy to clipboard operation
Smush-Material-Research copied to clipboard

rework specular description for PRM

Open ScanMountGoat opened this issue 3 years ago • 1 comments

This should just describe how specular is converted to IOR and give a few sample images of the fresnel curve and resulting rendered image for an in game model. The existing explanation is a bit technical and requires too much intuitions about surface reflectance.

  • [x] rework specular description
  • [x] show a comparison with mario for fresnel and rendered result for different specular values
  • [ ] show an example nodegroup in Blender

ScanMountGoat avatar May 16 '21 03:05 ScanMountGoat

It might be clearer to just show what a fresnel curve looks like and only give a brief explanation. The technical details aren't relevant and require too much notation to express clearly. unknown (1)

ScanMountGoat avatar May 16 '21 04:05 ScanMountGoat