Tony Konzel
Tony Konzel
System: Cartridge - 1541 Ultimate II+ C64 - 6510 CPU, 8562 VIC-II (NTSC) Stock KERNAL, drive ROMs Fast loaders that seem to fail at some point during load: n0stalgia -...
**Changes proposed:** - Change flee AI so that creatures finish casting before attempting to flee. **Issues addressed:** - Currently, enemies using the standard AI will cancel their cast to flee...
Not sure what causes the desync but it happens after the pieces start moving. Needs more research.
The original engines both do not allow the traversal of directories in the world selector. All game worlds need to share a directory with the game executable. In the future,...
When the emulation first starts, it attempts to load TOWN. However, TOWN is not distributed (and will not be distributed) with the binary release of Lyon/Roton. Therefore, the second thing...
**Expected:** In the original engine, holding a direction while the player moves a few spaces, and then pressing Shift will cause the player to stop moving and start shooting instead....
In Super ZZT, the ability for objects to move a specified number of squares was added: ``` /n 30 ``` However, Roton does not implement this kind of movement.
ABOUT, GAME and ORDER are all help files that are referenced by the emulation. These should be rewritten so that they are appropriate and descriptive for Roton.