Tony Konzel
Tony Konzel
The built-in editor has been a pretty low priority, but the ability to manipulate and change game worlds via the library itself is higher. In the meantime, KevEdit will have...
I'll take this one.
I spent some time looking into this one today - looks like EncodingOperations.Unescape is not implemented yet, so while escape codes *are* being used when converting text to be HL7...
There's support for what you're looking for now in the PR, although it's kind of awkward to use for the time being. You will need to access it via `Builder.Encoding.Escape()`...