Markus Sauermann
Markus Sauermann
@YuriSizov > Looks like the regression part is fixed. The popup works correctly when you use embedded subwindows (default). I can confirm that this problem is solved. > popup drawing...
@KoB-Kirito Can you please upload a minimal reproduction project for your issue? This would help identifying the exact cause for this problem.
@KoB-Kirito thanks, what you describe is tracked in #69171 and #69749
@KoB-Kirito I had a look at your project file with the GDScript-fix and I noticed an additional problem with it, namely that the popups are much wider than they are...
- related to #6221
@rafrafek That project setting affects the root Windows property [`content_scale_mode`](https://docs.godotengine.org/en/latest/classes/class_window.html#class-window-property-content-scale-mode). This property is `Window`-specific and not available in `SubViewport`.
Thank you for opening this issue. I am aware of this behavior and intend to find the reason for it.
related to #41487
It your MRP you use `SubViewport` as a `Skeleton3D` for the `MeshInstance3D`. But a `SubViewport` is not a `Skeleton3D`. Maybe it should be considered a bug, that non-`Skeleton3D` nodes can...
I assume, this could be also a use-case for 2D. So an alternative to the suggested solution of adding a "Collision Mask" to the Camera would be to add this...