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Delphi / Pascal OpenGL header translation (including WGL and GLX)

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I want to write a cross-platform app using Delphi Windows/Android cross compile feature. I would like to create a ES/EGL context and limit myself to e.g. ES 3.2 API subset...

SDL allows to create a GL context for a video device and will resolve GL function addresses for the GL library it uses. It is an error prone step to...