Luca Sas

Results 10 issues of Luca Sas

I want to be able to modify the UI elements in the popup menu when the user clicks on them, however I can't do this right now because they private....

feedback needed

I build the latest zls using the master version of zig `0.10.0-dev.1902+42ed34d1f`, but I had this issue with a previous version as well. For any package other than `std` zls...

bug

There are a lot of [examples](https://www.raylib.com/examples.html) for Raylib that can be ported to Rayfork. This can also help with testing the library for bugs so working on this is very...

documentation
enhancement
good first issue

We should consider moving the renderer to something like [sokol_gfx](https://github.com/floooh/sokol/blob/master/sokol_gfx.h) or [sokol_gl](https://github.com/floooh/sokol/blob/master/util/sokol_gl.h) in order to provide graphics backends for Metal and DirectX. Particularly, providing a Metal backend is important because...

question
big-feature

Currently, we have the same math functions from Raylib. This, however, adds bloat to the API and the functions do not support SIMD (SEE and NEON). Maybe it would be...

question
big-feature

### What's the Problem? Tags are a very nice feature, however without documentation on how they are stored and clarifications regarding how they work when operations are done on files...

docs-section

## Rationale Due to the design of `PAR_REALLOC` it can't work with some kinds of allocators that are not designed to support `realloc`. A good way to solve this, as...

## Fix I fixed issue #57 by adding `namespace Imagekit.Helper` to `Url.cs`, `Transformation.cs` and `TransformationTypes.cs`. I also added any necessary `using` statements where needed and followed your pattern of putting...

There is no namespace declaration in Url.cs, this results in conflicts because our codebase already has a Url class defined. Is there any reason for this design choice? Could I...

I have a multiplatform project (windows, android, ios) and recently I started using a second opengl context as we had to integrate with another renderer. If I create a second...