GearVRf
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The GearVR framework(GearVRf) is an Open Source VR rendering library for application development on VR-supported Android devices.
I saw that latest GVR (1.40.0) added its support for multiview rendering, via OVR_multiview2 extension like Oculus backend. https://developers.google.com/vr/android/ndk/gvr-ndk-rendering#optimize_performance_with_multiview
Add events to represent a scene object has been pointed at by the eye pointer, or the eye pointer leaves the scene object.
I'm currently trying to get the following to work: Two to four buttons (TextViewSceneObjects) with the one you look at changing color. Later I also want to make them clickable...
Keep in mind that the golden images may require regeneration when this is addressed.
Oculus 1.5.0 provides 64bit binaries. We know the framework builds and runs 64bit too. To my knowledge we need to also provide 64bit binaries for bullet (gvr-physics) and gdx (libgdx...
Per VrApi.h ``` The API does not work with an Android Activity using a GLSurfaceView. The GLSurfaceView class manages the window surface and EGLSurface and the implementation of GLSurfaceView may...
Move to a more recent version of libjnlua.so. More details at https://github.com/Samsung/GearVRf/pull/1064.
Hello. I am currently working on an application where I will need to process video frames being rendered on to a mesh. I want to capture the render in the...
Puting it simple, is there any ways to define gaze as a box, say a rectangle that might intersect with **multiple** objects? Basically I want to detect whatever objects are...
Greetings, and thank you for your dedication in the framework development. I am working on an HDR related project right now. It appears to me that since GVRf supports 16...