GearVRf
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The GearVR framework(GearVRf) is an Open Source VR rendering library for application development on VR-supported Android devices.
Stickers
Added screenshot capture feature by using 3 Pixel Buffer objects. New class introduced : GVRSticker(GVRContext gvrContext, String tag, long interval) - tag for outputting PNG's to the SD Card along...
If we run application and leave headset on table and it will go to sleep mode, framework crashes: ``` 2019-10-21 15:23:48.648 11761-11797/pl.fream.evryplacevr.gearvr.evr.debug A/art: art/runtime/java_vm_ext.cc:470] JNI DETECTED ERROR IN APPLICATION: JNI...
I have an existing application whose drawing functionality has already been implemented in OpenGL. I am looking to ‘port’ this existing application to an Android app that makes use of...
Hi, using latest version of framework, using Android views will cause this exception: ``` 2019-03-27 15:56:26.271 2902-2902/pl.fream.evryplacevr.gearvr.debug E/GraphicBufferAllocator: Failed to allocate (644 x 236) layerCount 1 format 1 usage 133:...
I've got an object in my scene where I control it's size using setScale. I've also got a Collider on this object. I've found I'm having problems getting the pickers...
In our app we use `mainScene.getMainCameraRig().resetYaw();` to recenter user view to known position. After `resetYaw()` camera is reseted properly (user looks in [0,0,-1] direction) but Oculus Go controller is pointing...
I guess GVRF apps also run in low persistence mode of oculus. is there any way to disable it in GVRF or using any Oculus API. Is it possible in...
Hi, all of sudden our app started crashing on launch and the crash is happening while adding any Android component to the SceneObject. I can reproduce the issue on given...
We are experiencing the same issue as #270 with the Galaxy S7 and S7 Edge. The FPS Range will not go above 30 when using the CameraSceneObject with setUpCameraForVrMode( 1...
1. Added capability to calculate matrices in a general way and put them in a transform blocfk 2. Accumulated state sorting culling and transform code into a new RenderSorter class...