SamiG42
SamiG42
Same but there is another bug Game.SetupBase3DScene and Game.SetupBase does not name main camera as "Main" https://github.com/stride3d/stride-community-toolkit/blob/74ac438ebf88eca6705bd5f65803cd846e918667/src/Stride.CommunityToolkit/Engine/GameExtensions.cs#L100 and https://github.com/stride3d/stride-community-toolkit/blob/74ac438ebf88eca6705bd5f65803cd846e918667/src/Stride.CommunityToolkit/Engine/GameExtensions.cs#L81 bug fixable by changing line like this ```csharp game.AddCamera("Main"); ```
In this line I adding Test script to the entity. Is this correct way? I don't know because no documentation or example for adding script to entity in Stride Community...
This https://github.com/stride3d/stride-community-toolkit/blob/74ac438ebf88eca6705bd5f65803cd846e918667/examples/code-only/Example_CubicleCalamity/CubeStacker.cs#L42-L45 compiles like this so this is the right way ```csharp var entity = new Entity("GameManager") ; entity.Add(new RaycastHandler()); ```