Sam Vanheer

Results 176 issues of Sam Vanheer

Transforms use the wrong coordinate system compared to the game. Reported here: https://discord.com/channels/291678871856742400/484363370640703509/1011337671202840626

bug

All model viewers set the shade light value to `192`. Calculate this value using the global light instead like the game does. Reported here: https://discord.com/channels/291678871856742400/484363370640703509/1011349728941834351

enhancement

When using an option that has a custom parser with `isDefault` set to true, the custom parser cannot distinguish between being invoked to provide a default value and being invoked...

waiting-on-feedback

This repository has been moved to the twhl-community Github organization. Make sure to update any links you have to the repository to match the new location. More information here: https://twhl.info/thread/view/20055?page=4#post-348447

All 3 Updated projects currently use a packager and installer written in C# that is run using dotnet script. Switching to the Unified SDK's packager and installer code helps to...

enhancement

Integrate the changes made in the Half-Life anniversary update into this SDK. Normally this should be done by merging in the updated SDK that Valve announced. Ideally this should be...

enhancement

Release the source code for Hammer, the Half-Life 1 level editor. The last released version for this engine was [3.5 beta](http://web.archive.org/web/20040602212036/http://collective.valve-erc.com/index.php?go=hammer_beta) in April 2003, more than 20 years ago. Most...

Feature Request

Half-Life Dedicated Server, app 90 on Steam has not been updated to the new version: https://steamdb.info/app/90/depots/ The depots that aren't shared with other games are out of date and can...

Dedicated Server

When the game starts it calls `SteamAPI_Init` to set up Steamworks features. If this fails the following error is shown: ![afbeelding](https://github.com/ValveSoftware/halflife/assets/5501383/50b76f8a-f3a5-4a85-8710-08f8e075ee4e) This error message doesn't explain why the call might...

Feature Request

Raise the maximum number of vertices in a mesh to allow for more complex models to be viewed. This should be done after the move to shaders.

enhancement