Sam Vanheer
Sam Vanheer
**Describe the bug** Certain ports fail to git checkout when the project is built in Github Actions. Ports known to fail are spdlog and angelscript. **Environment** - OS: Github Actions...
**What language does this apply to?** C++ when using CMake **Describe the problem you are trying to solve.** The CMake function [`protobuf_generate`](https://github.com/protocolbuffers/protobuf/blob/316a97bfea2de479787908b9fe9f2bd9e7949d52/cmake/protobuf-config.cmake.in) is undocumented. Aside from a [single example](https://github.com/protocolbuffers/protobuf/blob/316a97bfea2de479787908b9fe9f2bd9e7949d52/examples/CMakeLists.txt#L45) there...
The latest release of this library dates back to 2 years ago. vcpkg ties port updates to releases for convenience, so it would be helpful if a new release were...
I'm trying to use ClangSharp v9.0.0 beta from NuGet and i had a lot of trouble getting the libClang and libClangSharp native dependencies to load. I had to manually add...
The function `NyquistIO::Load(AudioData * data, const std::vector & buffer)` creates a temporary map of magic identifiers to extensions every time it's called. Since this is a read-only map it's probably...
When multiple tabs are open Sledge will get stuck in an infinite loop because it continually raises `Document:Activated` events in response to tab change events. An event handler for `Document:Activated`...
When an entity base class does not exist Sledge reports it as having circular dependencies. For example, this is from a Deleted Scenes fgd that has an incorrect baseclass: ```...
The main texture selection widget does not have the recent textures list that the Texture Application Tool has. It should be added to achieve feature parity with Hammer.
Add a setting for the default texture to apply to newly created brushes. Somewhat related to #181 since the default texture most people use is null/nodraw.
Scrolling in Environments Settings is inconsistent. Even if you select the scroll area by clicking in it it will only rarely accept scroll input. Clicking on a button in the...