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Half-Life Asset Manager, a tool to view and edit Half-Life 1 models

Results 79 HalfLifeAssetManager issues
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Some models have empty names for data, such as `sat_globe.mdl` having empty bone names. Add a post-load check to detect this and provide an option to the user to auto-generate...

enhancement

Currently it is possible to see the bounding box, clipping box and hitboxes of a model, but the bounding box defined by the model itself is not visible. This is...

enhancement

Add an option to preview shell ejection. Shell ejection is usually hardcoded by the game, but an option to preview how it works for a specific model would be nice....

enhancement

The aspect ratio used by guidelines is currently hardcoded to 16/9. Allow changing this to any user defined aspect ratio.

enhancement

The filesystem handles SteamPipe, but it still needs improvements. - [ ] HLMV should be able to auto-detect the Steam Half-Life installation using the registry key for it, and autodetect...

enhancement

Add an option to draw transparent faces on hitboxes to display which parts of a mesh are inside and outside a hitbox. The player hitbox option already does this.

enhancement

p_ models are used to display weapons on player models. Add a way to preview this by combining a player model with a p_ model.

enhancement

Muzzle flashes do not appear on attachments points. All other versions of HLMV by different authors include them in the preview. I think this is a fatal flaw with this...

enhancement

Bit of a weird request, but can you add an option for line thickness or weight that would affect everything including wireframe render mode, wireframe overlay, bones, normals, etc? You've...