HalfLifeAssetManager
HalfLifeAssetManager copied to clipboard
Half-Life Asset Manager, a tool to view and edit Half-Life 1 models
The program's geometry is saved and restored to maintain its previous position and size. When the program is closed in a windowed state it is restored in maximized state.
The progam currently use C:\Windows\System32 for searching image files source/output on every new launch which is quite a ridiculous option.
ticking mirror on z axis and mirror on y axis fixes this but itd be nice to have it without the mirror
I am unaware if this is an issue with Jack (the level editor) or the viewer itself, so just close this if it's not relevant. when trying to view a...
See https://media.discordapp.net/attachments/511212204121653258/1003332225510682664/unknown.png See https://discord.com/channels/511209951923011604/511212204121653258/1003332225863012422
See this thread for a status update: https://twhl.info/thread/view/20070?page=1#post-346730
Original request from The303: > the lighting hotkey combination was replaced by 2 precise dials, but can there be both? something like hold down L letter key+shift/alt ect. I liked...
Sometimes, when exporting textures, I get a weird corrupted version instead of the desired one.  This happens consistently. It can be tested by exporting the head texture from the...
The world axes are currently rendered underneath the model. It's better to render it on top of the model to make it more visible.