Aurora
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C++ Game engine based on OpenGL
- [x] Add shader permutations - [x] Fix input layout buffer bindings - [ ] Add blend states - [ ] Add texture compression https://github.com/Ericsson/ETCPACK
- [x] Cubemaps - [x] Cubemap arrays + mimaps - [x] Texture array mimaps - [ ] ENV map - [ ] PBR - [x] Bloom - [x] SRGB -...
Changes some functionality of Input and implement SteamInput support.
- [ ] Add webp player https://chromium.googlesource.com/webm/libwebp - [ ] Add hlsl compiler to glsl https://github.com/icculus/mojoshader/blob/main/mojoshader.h