mc-world-export
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A mod which eases the exporting of Minecraft worlds into Blender and similar software.
Instead of being a Replay Mod pipeline, the entire system of which is designed to export *video* files, the Replay Exporter should call and manage the replay sender independently. This...
## Description The arms and legs detach from an iron golem when it's damaged. ## Example https://fxtwitter.com/block_rat/status/1616663979752935426?s=46&t=7MRFarBiOuwICWJVIE9dtw
The Minecraft atlas texture, and by extension the world texture within replays, is non-deterministic. Normally, this is fine. However, when using multiple replays as a part of one project (ex:...
Instead, every player uses Steve or Alex, randomly and non-deterministically picked. This worked properly in a prior version; I need to figure out what happened. _Originally posted by @Mateo1O in...
All the vcap frames after the first one appear rotated 90 degrees around their origin. However, if you begin a rotation transform on them and cancel it, they snap to...
The textures on different variants of the same blockstate (different occlusion masks) are not consistent with each other. **To Reproduce:** Record and export yourself building a flat stone platform. You...
This leads to some weird artifacts with co-planar meshes, where each plane faces a different direction.
Python: Traceback (most recent call last): File "C:\Users\TOM\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\import_vcap\import_replay_operator.py", line 103, in execute replay_file.load_replay(self.filepath, context, context.scene.collection, handle=handle, settings=settings) File "C:\Users\TOM\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\import_vcap\replay\replay_file.py", line 139, in load_replay vcap_importer.load(world_file, File "C:\Users\TOM\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\import_vcap\vcap\vcap_importer.py", line...
 Stacktrace provided above appears and addon does not enable
Logs: https://mclo.gs/SNHr8Yu (can't paste the log directly, exceeds the max length) Just exits without any errors on the log nor any error popups when exporting at exporting textures stage. Tried...