mc-world-export
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Addon doesn't work in Blender 3.3.x
All the vcap frames after the first one appear rotated 90 degrees around their origin. However, if you begin a rotation transform on them and cancel it, they snap to their proper positions.
To Test: Does this persist when saving and loading the file?
Update:
It appears saving and reloading the file does fix this issue. This may be a bug with Blender rather than this addon.