SaculRennorb
SaculRennorb
> > DesktopGL (universal VS project) > > You mean the cross platform desktop project type, right? We refer to that as DesktopGL (though I don't think that's actually documented...
Ok, so #6302 would solve the issue, but as you already said, this ist not a proper fix, but I think ill keep it as a workaround. I dont know...
> This will not impact the performance when you are not drawing using instancing. Thanks, your not quite right tho - why shouldnt it? it still gets set everytime PlatformDrawIndexedPrimitives...
well @willmotil yes, but also no - the blend state is one of the fields modified, but as i already wrote, i already reset that aswell as GraphicsDevice.RasterizerState GraphicsDevice.DepthStencilState and...
Using FF version `120.0 (64-bit)` Interestingly I'm unable to reproduce this now, but it was in the title of the edit device (?) modal.  I cannot figure out what...
Ha   grid view -> new device -> just selected a dummy one and put umlaute in the name -> ok -> now its broken everywhere
Hm, you're right. I also cannot repro this using Chrome. From my experience its usually Chrome doing something that's not to spec but lib authors relying on that, and FF...
Ah, very well. Maybe you should add a disclaimer to it for now? Either way, thank you for the quick response ^^
Hey, I just went ahead and implemented my own version using the original source code, which was easy enough. Here are some of the rough ideas: ```rs fn create_endpoint(spec :...
Also i should add that this is not the only function that has this issue. `getUserPatronageDuration`, `getUserPatronageLevel` and some others are affected.