Gus Vivas

Results 11 comments of Gus Vivas

hi! i made a patch that uses a polygon for the hitbox, it works fine with the entity class (rotation,scaling) but have a syc trouble with one test class (an...

not at all! I was trying to do scaling and rotation, but the Polygon jumps around when applying transformations ^^u

Oops seems that i pasted the wrong content, in that patch i was working with a Rectangle.. i have the Polygon one... (and i'm a bit confused with git too...

ok this i sthe good one!! Sorry for the mistake.. ``` From 33ccbebd8bf7873fb06157602a5869e70926518c Mon Sep 17 00:00:00 2001 From: unknown Date: Tue, 19 Apr 2011 10:57:22 -0430 Subject: [PATCH] HitBox...

About rotation: yes i was thinking the same about centers, the problem was in the test rendering (the red border used for tests) i had to change the draw method...

Hi!! i managed to do scaling an rotating but... with a strange behavior: this is how it looks like http://img810.imageshack.us/img810/6098/rotatingscaling.png and this is when it fails: http://img28.imageshack.us/img28/9571/rotatingscaling2.png it's like the...

The Shape around the triangle looks like it's angle is a bit off compared to the image. Yes, the shape is updating faster than the animations, Still looking for a...

Here is the Patch (may need the previous one - hitbox to Polygon -) What i did here: - created a variable at Entity called hitBoxOrig wich stores the original...

Hello again. I fixed the scaling, but rotating still out of sync. Here is the patch. I applied transformations at the Entity.Update() method using a Transformation object. This patch contains...

Hi again. Now the animations are in sync, the other entities in the test don't. here is a screenshot: http://img847.imageshack.us/img847/410/rotatingsca.png i will post the patch when i can make it...