Robin Berg Pettersen

Results 36 comments of Robin Berg Pettersen

Just tested it on the Releases 2.0.2 and 2.0.0. Same issue.

I'm using Manjaro Linux as my OS. Compiled the last version for imgui with the sdl_opengl3 example, and it works as intended there. I do notice that it uses the...

yes, `sf::Cursor::Arrow` is what looks weird here. Everything else seems to look just fine really. I think you are right that it looked right before because you didn't use the...

Okay, I've tried every possible `sf::Cursor` now. The only supported arrow that turns out weird is `sf::Cursor::Arrow`. All the others are completely fine, and looks good. If I use a...

Did a new workaround, that gives me a better result and should be less risky, based on the information I wrote above. It's inside the `Init()` function: ```c++ #if __linux__...

It is a very strange workaround indeed, but if what they write is correct (and I understand it correctly), the signal for `sf::Cursor::ArrowWait` doesn't exist as a signal at all...

Come to think of something. If I do not change the cursor state at all, I'll just have my default cursor. But if I change to sf::Cursor::Arrow manually, the mirrored...

I agree with you 100 percent! :) I did not try the stuff you mentioned, but I'll do it now, just to give you a heads up on the result....

//A Adding the `io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange` made it work just like in the old version, where you have the regular cursor on everything. In other words: Looks good :+1: //B...

@pawankholiya01: It's a Linux issue, which means it's probably fine for both Windows and OS X.