Robin Berg Pettersen
Robin Berg Pettersen
Hello, @samfromcadott :smile: Glad the linker error worked out. I presume you use the `Tileson` version of the last release (1.3.0)? If so I recommend to use the version from...
@samfromcadott : Do you have a more detailed output of the error in `Json11` you're talking about? And is it an `error`, which prevents you from compiling, or simply a...
Thank you for addressing this, @mihailescum :slightly_smiling_face: You have a valid point, and I am aware that there are certain parts of `Tileson` that does not have `const` qualifiers where...
@SomeGuyDoinWork : Sorry for a very late reply, and thank you for your issue! I'm not usually this slow to reply, but I've had (and still have) vacation, and I've...
For physics engines used in games, this is a actually a very common shape, and would be great to have in Tiled! It's commonly used for player objects or any...
@bjorn : Capsules are usually made by combining a box and two circles, like you say. I'm using a collision detection library called [cute_c2](https://github.com/RandyGaul/cute_headers/blob/master/cute_c2.h), which is a single header library....