Sébastien Rombauts

Results 13 comments of Sébastien Rombauts

Hey, thanks for reporting in such great detail! I am not sure that this is something that should be changed in the Unreal Engine source code: the name of the...

The correct answer is that using exclusive checkout, a.k.a. Locks, is solving the issue entirely. Even better with [Smart Locks](https://blog.unity.com/engine-platform/unity-version-control-smart-locks)

Hey, checking back on the topic before I try to dig in. Did you ever get someone to try to fix it?

For the record, it's already possible to checkout-and-lock from within the Unreal Editor if exclusive checkout is correctly configured on the server. It's in fact the recommended workflow. @MrJRules I...

For the record, this specific feature would now be possible with the introduction of [Smart Locks](https://blog.unity.com/engine-platform/unity-version-control-smart-locks)

Hey, do you have any details on when it first happened? It could help if you can try to get back from a few commit and pinpoint the issue

Thanks for the detailed answer! It's more or less a limitation of how the plugin use the command line to track file status, while Plastic SCM use the branch graph...

Hello, Thanks for taking the time to provide feedback! It's a very valid concern, indeed. And in fact I remember that log verbosity was discussed internally, probably after another user...

Yes I received your logs through the support team, thanks! I couldn't dedicate time to investigate on this until now, sorry about that. I'll see if I can provide a...

Hello, The short answer is: this should normally work, but you are not the first one to tell us that sometimes it doesn't work Would you be able to check...