UEGitPlugin
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Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
when pulling and after it starts to reload the packages the progress window in unreal says: "Reloading None" after this a popup appears "Fatal Error!" after pressing "Ok" Unreal shuts...
Hi there, great product! I was wondering if there is any way to change the default commit email? It got set up the first time I used the plugin and...
In a recent commit, the logging in RunCommandInternalRaw was enabled by commenting `#if UE_BUILD_DEBUG`. See [here](https://github.com/SRombauts/UE4GitPlugin/blob/master/Source/GitSourceControl/Private/GitSourceControlUtils.cpp#L105 ) and [here](https://github.com/SRombauts/UE4GitPlugin/blob/master/Source/GitSourceControl/Private/GitSourceControlUtils.cpp#L135). Was this change made intentionally? ~~It appears to slows down our...
Answerhub [Git LFS Conflict Resolution](https://answers.unrealengine.com/questions/708829/git-conflict-resolution.html?childToView=708832#answer-708832) Does the git plugin works for conflicts on Blueprints tracked by Git LFS?
Hi, I want to see all revisions in 'Source Control' -> 'History'. 100 revisions is sometimes not enough. If it could hurts speed of getting history from SVC, making it...
Hello. I am trying to pull, but it causes a crash the UE editor. Maybe you know, what I use plugin 2.6 and UE4.18. ## macOS logs: LoginId:9ff296a8bf49b428abc1d180335100c2 EpicAccountId:a5e164b537454e969efe49f7a9a378a2 SEGV_MAPERR...
Am coming here from the ue4 answerhub. Here is the original post https://answers.unrealengine.com/questions/863900/git-plugin-crashing-engine.html So am having a problem with this plugin. When I click sync/pull it crashes the engine. here...
Fetch changes from the remote origin, periodically in the background, as well as in some critical operation (like push or checkin ?) Especially useful since #95 "Not At Head" status...
Now that #95 "Not At Head" status as been implemented, it would be necessary to be able to display the history & be able to diff with head on the...
Hi, using UE4.21.2 and latest plugin master I have a branch "develop" where everyone works in. Source and Content lives there. If a coder pushes a source change, an artist's...