SReject
SReject
Due to how generation works, a player can only select exposed rocks to deconstruct with bots/deconstruction blueprint. I suggest adding a feature to the radar that will generate the map...
Two prior discussed suggestions rolled into a single post: - Config option(s) to set the initial evolution value and speed at which evolution increases - An added softmod command to...
> @SReject Do you have any idea how we could do that? As a soft-mod we can't alter anything in the base game, so we'd need an invisible entity that...
**Small Bug**: When support- structures have an option to be replaced without deconstructing -- such as the case with walls being replaced with gates -- replacing them runs the routine...
**Suggestion:** Add gates to to structure supports and have them equal to walls. This will greatly increase players' mobility when navigating builds. The price to manufacture manufacture means players would...
**Bug** Your current oil patch code allows for spots to overlap in such a way that putting a pump jack on one blocks the others; this does not happen in...
I support this over PR #50 as it keeps this package self-contained, while also reducing end-user duplicate functionality by importing a secondary Alea Library. My current use case is I...
One suggestion I would make, is to capitalize the naming of the exported function. While not a constructor in nature it is a constructor in principal and thus should be...
I think this is better left up to the end-user. Not on the basis of performance, but code clarity. Resulting code becomes ambiguous as to its purpose when you abstract...
Specifying data directory is planned for v6