SRNV

Results 9 comments of SRNV

maybe adding a program section to let the dev type the vertex shaders and the fragment shader. ![Screenshot from 2020-08-10 15-13-59](https://user-images.githubusercontent.com/37340675/89786483-47e55300-db1c-11ea-8360-2126c0a44ece.png)

![Screenshot from 2020-08-10 16-55-40](https://user-images.githubusercontent.com/37340675/89796797-5e92a680-db2a-11ea-89e9-dfca523c3435.png)

> I imagine implementing webxr would be possible too. Make me think of the aframe syntax. > > Example of their helloworld : > > ``` > > > >...

And yeah WebXR would be neat also

will be possible with the following syntax: @{...} in all strings ![Screenshot from 2021-02-04 17-10-06](https://user-images.githubusercontent.com/37340675/106921095-f228e680-670b-11eb-938a-a6254a5d0b48.png)

![Screenshot from 2020-07-07 11-58-39](https://user-images.githubusercontent.com/37340675/86771955-622a9d80-c053-11ea-8615-d675de9069cc.png) started in 0.16.0-rc.15 including: - proto's def attribute remote ressources - style's src attribute remote ressources - path resolving (absolute, relative, remote absolute, remote relative)

actual step: ![Screenshot from 2020-07-02 21-08-04](https://user-images.githubusercontent.com/37340675/86400010-2cc72e00-bca8-11ea-8bde-2491cdd9619b.png) ![Screenshot from 2020-07-02 21-05-48](https://user-images.githubusercontent.com/37340675/86399624-e4a80b80-bca7-11ea-8970-cf9c2e909be2.png) next step: let the store fetch data from controllers this works in dev and in prod for now. need to...

0.16.0-rc.14 implements those Controllers Components