AMAI
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Advanced Melee Artificial Intelligence Mod For Warcraft 3
https://github.com/SMUnlimited/AMAI/blob/00397f5990c57252ef3b727e52ab51c9b7f442d4/Jobs/BUILD_EXPANSION.eai#L23 ``` if GetUnitCurrentOrder(u) == old_id[racial_expansion] then call Trace("Build Expansion JOB has order") if CheckDoubleExpansionsClaimedInArea(GetUnitX(expansion), GetUnitY(expansion), true) then ``` when `DistanceBetweenUnits(u, expansion) < race_max_expa_mine_distance` , Buildings may start construction ,...
maybe when AI use Professional Player Names , no need show Difficulty Markers and AMAI Markers (add_tag and add_skill) or add new Markers -- add_tag_profession , add_skill_profession , when AI...
It seems that in the game, it is not possible to operate ally settings on AI, which means that `F11` ally settings cannot be used to transfer money and wood...
current_expansion should check not_taken_expansion I think the `not_taken_expansion` significance is let ExpansionBuilder and StartExpansionAM not take not_taken_expansion , so on ExpansionBuilder and StartExpansionAM cannot set null when current_expansion == not_taken_expansion...
Bing prompt: ``` In warcraft 3 we can code for the AI in the AMAI mod like so. Below is just for tier 1. The final number is the units...
When all three heroes die , AI will build three altar to resurrect, perhaps limiting the altar number of them It's too wasteful gold 
now town threatened just check army , army no peon and build we know TR mainly relying on tower and peon so when check army no threatened , should check...
As you said, now will cancel or even give up some of the expansion I still believe that the assessment of health can be more precise. Sometimes buildings may not...
Something to consider feasibility of one day so you don't have to switch to Jass first ... would have to buy reforged first :P