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Playing with generation of strategies via co-pilots

Open SMUnlimited opened this issue 5 months ago • 0 comments

Bing prompt:

In warcraft 3 we can code for the AI in the AMAI mod like so. Below is just for tier 1. The final number is the units build priority.
        call BuildUnit(  1, hero[1], 150      )
        call BuildUnit(  8, FOOTMAN , 65   )
        call BuildUnit(  4, RIFLEMAN , 55    )
        call BuildUnit(  4, RIFLEMAN, 43    )
        call BuildUnit(  1, KEEP, 55        )

Come up with another recommended build order for all 3 tiers

Result:

Here’s a comprehensive build order for all three tiers in the AMAI mod for Warcraft 3:

// Tier 1
call BuildUnit(  2, hero[1], 150      )
call BuildUnit(  6, FOOTMAN , 60      )
call BuildUnit(  3, ARCHER , 50       )
call BuildUnit(  2, FARM, 40          )
call BuildUnit(  1, BARRACKS, 30      )

// Tier 2
call BuildUnit(  4, PRIEST , 70       )
call BuildUnit(  4, SORCERESS, 65     )
call BuildUnit(  2, GRYPHON_AVIARY, 60)
call BuildUnit(  1, ARCANE_SANCTUM, 55 )
call BuildUnit(  1, CASTLE, 50        )

// Tier 3
call BuildUnit(  3, KNIGHT , 80       )
call BuildUnit(  2, MORTAR_TEAM, 75   )
call BuildUnit(  2, SIEGE_ENGINE, 70  )
call BuildUnit(  1, WORKSHOP, 65      )
call BuildUnit(  1, ALTAR_OF_KINGS, 60)

This build order starts with a strong foundation of basic units and progresses to more advanced units and buildings as you move up the tiers. It balances between economy, defense, and tech advancement, ensuring a well-rounded army and infrastructure. Adjust the build order based on your strategy, opponent’s moves, and the map you’re playing on. Happy gaming! 🎮

SMUnlimited avatar Mar 10 '24 22:03 SMUnlimited