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UDP Holepunch plugin for Godot

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Various changes: @tool vs tool @export vs export timer init and creation to_utf8 > to_utf8_buffer listen > bind is_listening > is_bound poolbytearray > packedbytearray

This repo hasn't had any activity in quite a while, so not sure this will get seen, but I still find this to be a potentially useful and interesting idea....

The Server does not work with the Ipv6 Protocol. I already found a possible fix, you could pass the Ipv6 of the host to the server, in order to allow...

Hey I'm back to this after wanting to mess with networking again, and not wanting to use steam services again. I've got a bunch of changes I'm working on, and...

Hi! Do you have any example of usage of this addon? I created a scene, added a `HolePunch` node and called `start_traversal` on the `ready` function: ``` hole_punch.start_traversal("Test", Network.settings.server ==...

Hi there! We've been adapting the script to make it work properly on Godot 4.2.2. Here are the changes we had to introduce to make it work for us. -...