HolePuncher
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Update to support Godot4.x
Various changes:
@tool vs tool @export vs export
timer init and creation
to_utf8 > to_utf8_buffer
listen > bind
is_listening > is_bound
poolbytearray > packedbytearray
Converted to draft, getting weird behavior when the session is created but it takes a few moments for the client to connect. Packets sent back to the host computer arent' received. Maybe a keep alive of some sort sent to the STUN server is required? I will experiment.